![]() The faster you get through a level, the more rewards you get, as each turn that passes without the level ending leads you to losing the rightmost piece of treasure. For every enemy you kill during a level, you get gold to put in your gold bag, and this is used between levels. That hit may not kill you, but it’s certainly a hit you don’t want to take.īetween levels, there is a market that can be used to buy health upgrades, or to upgrade pieces. One mark is one damage, two is two (clearly)- and then a skull equals four damage. Every square on the board that’s in danger of being attacked is represented with a visual red ‘tick’ mark. Different enemy pieces have varying mechanics, like dodging your first attack each turn or attacking each time the player moves. The Pawnbarian himself promotes a piece whenever he moves into the top row of the board, or has three pawns in hand. The pieces that you get to play each turn are random, and you always start with two energy resources to play pieces (though this can be enhanced). ![]() For starters, your starting hero piece has four hearts’ worth of health, meaning you can sustain that many hits before dying. It’s recommended to play through the tutorial island with them first, and this is where the differences to traditional chess become clear. The Pawnbarian is the only character initially unlocked. It also means when you die that you’ve gotta start from the top. Every time you dive through a level, things are different, enemy spawns aren’t identical, and this can shake up strategies. The variations to the gameplay assist the speed. While chess requires a lot of time between moves, I often completed my actions in this game faster than is stereotypically the case. The limited palette is lovely, and makes the game easy to stand at and think about for an extended period of time- as is necessary in chess. Health and certain damaging buffs you can get onto your pieces are presented in red, and level visuals are often presented in black, but there are no other utilized shades besides this. Backgrounds are always a blue, the chessboard squares are presented in a lighter blue, important enemies and borders are in gold, and pieces are in a contrasting blank white. Visuals for the game are striking and high contrast. Each region is different, but the end-goal is the same: you’re fighting to escape. Picking what level your piece ventures into gives the most world-building in the game. It doesn’t take a lot to imagine the pieces as characters trying to get free of each level, but it’s not a necessary component to the game itself. There isn’t a story regarding the characters per se. Each one plays differently, and has different buffs and effects that take place depending on the pieces that you play and actions that you take in a level. The Pawnbarian, knight templar, and shogun. There are three character types to choose from, and each is attempting to reach the end of every dungeon available. The story isn’t exactly the main focus of Pawnbarian.
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